Need For Speed Shift 2 Unleashed Review Part 2 - Game vs Real Life

Hi folks!

Today I uploaded the second part of my Need for Speed Shift 2 Unleashed review. It covers a comparison between a real life TrackDay on the Nordschleife and the Nordschleife in the game.

Can the game really compare to reality? See for yourself:



Borderlands Review - A 3D Diablo-like shooter?

Borderlands was AngryJoes (from the AngryJoeShow) most anticipated game in 2009 with a ton of promised features we know from the Diablo games. But can it really hold up to its ancestors?

Well, some. The problem is to decide if the game is so good to motivate you for weeks, or if its just that little bit too repetitive that it bores you after ten days.... I'm actually not sure myself. I can see why a lot of people like the game, but in my mind they simply could have done more on the details...

Please tell me what you think about the game!


Need For Speed Shift 2 Unleashed Review - Part 1

In this first look I already go into detail. That hass two reasons: First, its much much better than Shift 1 and second, there are still some minor problems...

BTW: The Force Feedback strongly depends on the car you are driving. In a stock state the FFB is kinda weird but plasible and with race cars its much softer and easier to handle. But its good - different to GTR Evolution - but I wouldn't complain about it :)

UPDATE: In the YouTube comments the user Chrissianation suggested the so called minimod that optimizes handling of most of the cars, reduces the "floaty" cars and also decreases the input lag! I'll check it out tomorrow. Here is the link: http://www.racedepartment.com/downloads/need-for-speed-shift-2-unleashed-70/minimod-handling-4379/
And there is a second mod working on the floaty car problem here: http://www.racedepartment.com/downloads/need-for-speed-shift-2-unleashed-70/ptmu-v-1-1-4421/